I begin to have Instagram as my art blogging because it is easier for me to post photos and sync it with my website. So feel free to check it out~
Working on a forest scene to learn now to do a realistic texturing and rendering in Maya. Only using Mental Ray 3D Rendering Software Engine.
It is still a working in progress for this state.
This is a high poly hard surface modeling that related to our current project for a book trailer (Maya's Notebook) by Isabel Allende. This is a Volvo F10 truck that will appear in the book. This is still a WIP model, later I will finish its texturing and post it in here.
This is the current project that I am working on. I feel like I have never done any animal and hard surface modeling before. Therefore, me and my teammate Peter Le designed the Churn, and he give out another design for me to model.
This is the Urban Legends Modeling that we are going to use in a game mod. Still need to do the in-game testing and see is the model work or not.
Character designed by Nathan Lee
Props designed by Luis Wong
Those are the object that we will put into a game mod for the environment.
This is a group project that base on the an Novel " The City of the Beasts" By author Isabel Allende. We work as a team to pitch an idea for a feature film to a Studio, which we were provided from the assignment. Each team has a Story artist, a Visual Development team, Animators, and 3D Modeler. The goal is to experience working in groups with different artist, and what it might like working in a studio environment.
I was assigned to Team 1 as their modeler to create an environment and props for one of scene in the story. Because our scene took place in the apartment that the Protagonist' grandma live in, we decided to create part of the apartment and props in 3D. Below are the development pieces by my teammate Kevan Hom, and 3D modeling by myself.
This is a project that I did when I was in the Advance modeling class. we were asked to built a model that either is designed by our self or a character that is already existed. Therefore, I chose this character, which came from DC comic, called the red hood as the design that I would built from. I tried to built him as he will be a playable character in the game called Batman: Arkham City, and I am quite happy the result that he came out.